$9.00
Fly a Ship in Deep Space with Arcade ECS
A build-along course that builds the flight part of the Wingman game from the real BabylonJS Market components. You get the ship on screen in the first lesson, then add its pose, movement, flight controls, keyboard input, and a camera that follows it.
What We Will Cover
- The real GLB ship is on screen by the end of the first lesson — no placeholder to swap out later
- Build the Wingman flight part one component at a time
- Every code block is the actual published component source
- The ship's pose, its movement and flight controls, and a camera that follows and rolls with it
- Ends in a working web game: a GLB ship you fly through deep space
This is Course 1 of the three-part Wingman build-along. You start from an empty create-arcade project and, in the first lesson, get the real GLB ship on screen. From there you add the Wingman flight components one lesson at a time: the ship's pose, its movement, its flight controls, keyboard input, a camera that follows and rolls with it, space dust that shows your speed, and a fix that keeps the world precise as you fly far out. Then you tune the whole feel live. Every code block is the actual published component source, not a rewrite. The finished scene matches the flight part of the real Wingman scene. Courses 2 (Combat) and 3 (Hazards and Mission) build directly on the game you finish here.