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Babylon.js Market

Arcade ECS Starter

Instant Project Scaffold

Generate a complete BabylonJS game project in seconds. One command, no template menu — folder structure, configuration files, and a runnable starter scene ready for development.

Instant Project Scaffold

Arcade ECS Framework

Built on the @babylonjsmarket/ecs architecture. The Entity-Component-System pattern provides clean separation of data and logic for scalable game development.

Arcade ECS Framework

One Default Scaffold

No template to choose up front. Every project starts as a data-driven multigame arcade — a carpeted room with a row of cabinets — that you grow into a full arcade by authoring scenes as plain data.

One Default Scaffold

Download Components, Free or Paid

Pull in the code you actually need instead of committing to a fixed template. 'arcade eject' copies the bundled component library into your project, and the BabylonJS Market offers more components — free or paid — that drop in the same way.

Download Components, Free or Paid

TypeScript Ready

Full TypeScript support with strict type checking and IntelliSense. Catch errors at compile time and enjoy superior code completion in your editor.

TypeScript Ready

Vite Dev Server

Lightning-fast development with Vite's hot module replacement. See changes instantly without losing game state. Production builds are optimized and tree-shaken.

Vite Dev Server

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