
Instant Project Scaffold
Generate a complete BabylonJS game project in seconds. One command, no template menu — folder structure, configuration files, and a runnable starter scene ready for development.

Arcade ECS Framework
Built on the @babylonjsmarket/ecs architecture. The Entity-Component-System pattern provides clean separation of data and logic for scalable game development.

One Default Scaffold
No template to choose up front. Every project starts as a data-driven multigame arcade — a carpeted room with a row of cabinets — that you grow into a full arcade by authoring scenes as plain data.
Download Components, Free or Paid
Pull in the code you actually need instead of committing to a fixed template. 'arcade eject' copies the bundled component library into your project, and the BabylonJS Market offers more components — free or paid — that drop in the same way.
TypeScript Ready
Full TypeScript support with strict type checking and IntelliSense. Catch errors at compile time and enjoy superior code completion in your editor.

Vite Dev Server
Lightning-fast development with Vite's hot module replacement. See changes instantly without losing game state. Production builds are optimized and tree-shaken.
