5 minutes
The deck names cards. The seating knows where they go. But run the scene right now and the table just sits there. deck.dealt is sending card ids out, and nothing has moved yet. A poker game's first job is motion. Two cards should slide toward you across the felt and turn over. This lesson makes that happen.

Add the Hand entity to the scene
One entity, Hand, carrying a single CardFan:
This sets up two slots. They fly from the center (originZ: -2) down to the player's edge (targetZ: -4.5). They sit 1.8 apart, the same spread the seating layout uses. basePath: "/poker" points at the textures. bjs download already put those in public/poker/ back in Lesson 1.
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