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Babylon.js Market

By Lawrence

5 minutes

Catching up?

Dropping in at this lesson? One command reinstalls the library components the build uses so far and writes the scene as it stood at the end of the previous lesson to public/scenes/WingmanFlight2-lesson-4/scene.json:

bjs download scene WingmanFlight2-lesson-4 --all

Copy that scene.json over your src/scenes/wingman.json and you are caught up to the start of this lesson.

Shoot a wing off the kilrathi and it keeps flying. Destroy its fuselage, the fat ellipsoid in the middle, and it still keeps flying. It gets chipped, but you can't kill it. Right now, a part at zero HP does only one thing. It stops taking damage. There is no explosion, no wreckage, and nothing gets removed. A kill should end with something you can see.

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